AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Belgium Q4 2022
Discover the performance trends of the top 5 basketball games on Android in Belgium during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 basketball games on Android in Belgium showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower gives us a closer look at the dynamics of these popular games.
Basket Battle from Supersonic Studios LTD saw an impressive rise in weekly revenue, peaking at around $10 in the week of November 21, before fluctuating and ending the quarter with $9 in the week of December 19. Weekly downloads showed significant growth, especially towards the end of the quarter, reaching approximately 2.6K in the final week of December. The game also experienced a steady increase in weekly active users, peaking at about 15.7K in the last week of December.
Basketball Stars: Multiplayer by Miniclip.com demonstrated consistent weekly revenue, with a peak of $207 in the final week of December. Weekly downloads were relatively stable with a notable peak of 1.5K in the week of October 31. The active user base showed a gradual increase, reaching a high of approximately 4.1K in the last week of December.
Jump Dunk 3D from VOODOO had an interesting quarter with its weekly downloads peaking at around 3.7K in mid-November. The game's active user count saw a significant rise during the same period, peaking at about 6K in mid-November before stabilizing around 1.8K by the end of December.
Mini Basketball, also from Miniclip.com, displayed a steady increase in weekly revenue, peaking at $268 in the final week of December. The game’s downloads followed a similar trend, with a peak of approximately 1K in the last week of December. The active users saw a gradual rise, peaking at around 3K in the week of October 31.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS showed consistent performance in weekly revenue, with a peak of $154 in the last week of September and another high of $151 in the final week of December. Weekly downloads were relatively stable, with a peak of around 1K in the week of October 31. The game maintained a strong active user base, peaking at about 5.9K in the same week.
For more detailed insights and data, visit Sensor Tower.